Essay regarding Violent Games

97% of our nation's 12-17 year olds play videogames, therefore fueling an $11. 7 billion domestic video game market (Video Video games ProCon. org). Video games have grown to be a common household item in U. S i9000 homes. Is actually become the norm to have some sort of gaming system, including PC's at home. Yet according to some these entertainment devices are responsible for people criminals. 2012 was an unfortunate season in terms of mass shootings, because seven took place with over 150 victims (Follman, Mark) and many more crushed people. This leaves a scared country looking for answers, unfortunately game titles are easy to pin the consequence on and often be given a huge amount of criticism. The latest tragedies have brought game titles into countrywide spotlight. Video Games do not trigger violent actions. Violent people cause violent actions. Casual playing of violent game titles does not result in acts of aggression and, in fact , playing actually has some positive effects.

Ever since video games started to be mainstream inside the 70's, video gaming have been scrutinized. This inspecting has increased over modern times to the point where at this point they're blamed for university shootings and mass killers. The press often makes misinformed assumptions regarding violent video games and in result generally slanders it game market. In recent years videogames have become nothing but a scapegoat. The media sets these people out to become distractions which will make children lazy and bluff. That packaging itself is usually wrong great, criticism provides escalated to the point where videogames will be blamed for producing premature assassin. This can not be further from the truth, sales of video games have more than quadrupled from 1995-2008, while the criminal arrest rate pertaining to juvenile killers fell 71. 9% and the arrest price for all juvenile violent crimes declined 49. 3% with this same period (Video Game titles ProCon. Org). The reason persons blame game titles for tragedies is because that they don't understand game titles themselves. They see two spectrums: the violent army shooters with the...

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